Recent additions • 20 Feb 2013
Flask behind nginx
Go web scale with Flask, gunicorn, nginx and supervisor! Read more.
Webapp: 'Learn the flowers'
A website for testing your knowledge about flowers, using multiple choice. The source code is available, as are the talk notes, but those are in Dutch. The dutch version of the website can be found at www.leer-de-bloemen.nl.
Nefarious things happening on pastebin.com, like warez trading and keylogging activities. Read more.
Risky: A software archaeology discovery • 18 mar 2011
While wasting time with Google I discovered a game I created 23 years ago and I had totally forgotten about. But when I resurrected it in an emulator, and even discovered the source in the basement, many memories came back.
BijbelViewer• 15 feb 2011
Weekend project: BijbelViewer, a Windows program which displays four bible texts next to each other. One English bible (King James) and three dutch translations (Staten Vertaling, Lutherse and Leidense). The program is quite minimal.
MongoDB is web scale • 4 jan 2011
Today I transcribed a funny Relational vs.NoSQL database movie. It's at MongoDB is web scale.
Landing sites web application • 3 aug 2010
- Write up how I used DBUtils to solve threadsafety issues with oursql (which depends on libmysql, which isn't threadsafe).
- Show how I use 960gs which I havent seen elsewhere on the web: multiple container bands, and non-trivial backgrounds such as dropshadow and rounded corner.
Project Gutenberg eBooks • 12 jul 2010
I added a new article about downloading and processing Project Gutenberg ebooks, for optimal usage on my eBook reader.
Personal Website • 17 may 2010
Last weeks I've been working a bit on creating a new personal website. The old one was pretty prehistoric (last updated in 2004!) and was unmaintainable. This is the first version of the new, dynamic website, which will allow me to add new material very easily, without worrying about integration into the bigger whole - the script will take care of that. It has been in development a few months on my development PC at home, and I decided to put it online and not procrastinate any longer with it.